Properties
dynamic
dynamic: boolean = true
fragmentShader
fragmentShader: string = "Point.frag"
geometry
geometry: BufferGeometry = new BufferGeometry()
group
group: Group = new Group()
indexVersion
indexVersion: number = 0
isImpostor
isImpostor: boolean = false
isLine
isLine: boolean = false
isPoint
isPoint: boolean = true
isSurface
isSurface: boolean = false
isText
isText: boolean = false
material
material: ShaderMaterial
parameterTypes
parameterTypes: { forceTransparent: {}; sortParticles: {}; alphaTest: object; edgeBleach: object; pointSize: object; sizeAttenuation: object; useTexture: object } & { matrix: {}; background: object; clipCenter: object; clipNear: object; clipRadius: object; depthWrite: object; diffuse: object; diffuseInterior: object; flatShaded: object; interiorColor: object; interiorDarkening: object; metalness: object; opacity: object; opaqueBack: object; roughness: object; side: object; useInteriorColor: object; wireframe: object } = PointBufferParameterTypes
pickingGroup
pickingGroup: Group = new Group()
pickingMaterial
pickingMaterial: ShaderMaterial
vertexShader
vertexShader: string = "Point.vert"
visible
visible: boolean = true
Optional wireframeGeometry
wireframeGeometry: BufferGeometry
wireframeGroup
wireframeGroup: Group = new Group()
Optional wireframeIndex
wireframeIndex: Uint32Array | Uint16Array
wireframeIndexCount
wireframeIndexCount: number = 0
wireframeIndexVersion
wireframeIndexVersion: number = -1
wireframeMaterial
wireframeMaterial: ShaderMaterial
Point buffer. Draws points. Optionally textured.
var pointBuffer = new PointBuffer( { position: new Float32Array( [ 0, 0, 0 ] ), color: new Float32Array( [ 1, 0, 0 ] ) } );