trajectory.signals.frameChanged.add( function(i){ ... } );
{Object} TrajectorySignals
{Signal} countChanged - when the frame count is changed
{Signal} frameChanged - when the set frame is changed
{Signal} playerChanged - when the player is changed
Generated using TypeDoc
trajectory.signals.frameChanged.add( function(i){ ... } );
{Object} TrajectorySignals
{Signal} countChanged - when the frame count is changed
{Signal} frameChanged - when the set frame is changed
{Signal} playerChanged - when the player is changed