Interaction controls
Camera
Viewer
The translation, zoom and rotation of the scene can be set via the ViewerControls class which is available as a property of the stage: Stage.viewerControls.
Getting and setting the orientation for the whole scene:
var orientationMatrix = stage.viewerControls.getOrientation();
stage.viewerControls.orient(orientationMatrix);
Animation
The scene can be smoothly rotated, moved and zoomed via the AnimationControls class which is available as a property of the stage: Stage.animationControls.
Automatic view
For the whole stage (see Stage.autoView):
stage.loadFile("rcsb://3pqr").then(function (o) {
o.addRepresentation("cartoon");
stage.autoView(); // focus on all representations in all components
});
For individual components (see Component.autoView):
stage.loadFile("rcsb://3pqr").then(function (o) {
o.addRepresentation("cartoon");
var duration = 1000; // optional duration for animation, defaults to zero
o.autoView(duration); // focus on the whole structure
});
For structure components using a selection string (see StructureComponent.autoView):
stage.loadFile("rcsb://3pqr").then(function (o) {
o.addRepresentation("cartoon");
o.autoView("RET"); // focus on retinal
});
Principal axes
Animate structure to align with principal axes:
stage.loadFile("rcsb://3pqr").then(function (o) {
o.addRepresentation("cartoon");
var pa = o.structure.getPrincipalAxes();
stage.animationControls.rotate(pa.getRotationQuaternion(), 1500);
});
Spin
Spin the whole scene around the y-axis (see Stage.setSpin):
stage.setSpin(true);
Picking
Whenever the user clicks or hovers over the viewer canvas the appropriate StageSignal is dispatched from Stage.signals. Any function added to those those signals is then called with a PickingProxy instance that provides access to what was picked.
Note that the MouseControls class (see below) provides more convenient means to bind picking events to custom actions.
Clicked
stage.signals.clicked.add(function (pickingProxy) {...});
Hovered
Basis usage:
stage.signals.hovered.add(function (pickingProxy) {...});
Example for showing a tooltip when hovering over atoms or bonds:
// create tooltip element and add to the viewer canvas
var tooltip = document.createElement("div");
Object.assign(tooltip.style, {
display: "none",
position: "absolute",
zIndex: 10,
pointerEvents: "none",
backgroundColor: "rgba(0, 0, 0, 0.6)",
color: "lightgrey",
padding: "0.5em",
fontFamily: "sans-serif"
});
stage.viewer.container.appendChild(tooltip);
// load a structure file
stage.loadFile( "rcsb://1blu", { defaultRepresentation: true } );
// listen to `hovered` signal to move tooltip around and change its text
stage.signals.hovered.add(function (pickingProxy) {
if (pickingProxy && (pickingProxy.atom || pickingProxy.bond)){
var atom = pickingProxy.atom || pickingProxy.closestBondAtom;
var cp = pickingProxy.canvasPosition;
tooltip.innerText = "ATOM: " + atom.qualifiedName();
tooltip.style.bottom = cp.y + 3 + "px";
tooltip.style.left = cp.x + 3 + "px";
tooltip.style.display = "block";
}else{
tooltip.style.display = "none";
}
});
Mouse
Controls
For convenience, there is a MouseControls class which is available as a property of the stage: Stage.mouseControls and can be used to bind actions (any user-defined function or predefined methods from the MouseActions class) to mouse events with keyboard modifiers.
stage.mouseControls.add("drag-left+right", NGL.MouseActions.zoomDrag);
The default controls are as follows:
scroll
zoom scenescroll-ctrl
move near clipping planescroll-shift
move near clipping plane and far fogscroll-alt
change isolevel of isosurfacesdrag-right
pan/translate scenedrag-left
rotate scenedrag-middle
zoom scenedrag-shift-right
zoom scenedrag-left+right
zoom scenedrag-ctrl-right
pan/translate hovered componentdrag-ctrl-left
rotate hovered componentclickPick-middle
auto view picked component elementhoverPick
show tooltip for hovered component element
Observer
For low-level control, there is a MouseObserver class which is available as a property of the stage: Stage.mouseObserver and dispatches MouseSignals originating from the viewer canvas.
stage.mouseObserver.signals.scroll.add(function (delta) {...});
Keyboard
Controls
For convenience, there is a KeyControls class which is available as a property of the stage: Stage.keyControls and can be used to bind actions (any user-defined function or predefined methods from the KeyActions class) to key events.
stage.keyControls.add("r", NGL.KeyActions.autoView);
The default controls are as follows:
i
toggle stage spinningk
toggle stage rockingp
pause all stage animationsr
reset stage auto view
Component
Each Component (wrapping a Structure
, Surface
, Volume
or Shape
object) can be moved independently from the camera using the .setPosition
, .setRotation
, .setScale
methods.
// Load a protein
stage.loadFile("rcsb://1crn").then(function (o) {
o.addRepresentation("cartoon");
stage.autoView();
});
// Load the same protein and move it
stage.loadFile("rcsb://1crn").then(function (o) {
o.setPosition([20, 0, 0]);
o.setRotation([ 2, 0, 0 ]);
o.setScale(0.5);
o.addRepresentation("cartoon", {color: "orange"});
stage.autoView();
});
In addition, a transformation matrix can be set with .setTransform
which is applied before the set position, rotation and scale. Such a matrix can be supplied by external superposition tools to align two structures.
Promise.all([
stage.loadFile("rcsb://1u19"),
stage.loadFile("rcsb://3pqr")
]).then(function(ol) {
ol[0].addRepresentation("cartoon", {color: "skyblue", sele: ":A"});
ol[1].addRepresentation("cartoon", {color: "tomato"});
var m = new NGL.Matrix4().fromArray([
-0.674, 0.131, -0.727, -7.528,
0.283, 0.955, -0.090, -30.266,
0.682, -0.267, -0.681, 24.816,
0, 0, 0, 1
]).transpose();
ol[0].setTransform(m);
stage.autoView();
});