NGL@1.0.0-beta.7 Home Manual Reference Source Gallery

Interaction controls

Camera

Viewer

The translation, zoom and rotation of the scene can be set via the ViewerControls class which is available as a property of the stage: Stage.viewerControls.

Getting and setting the orientation for the whole scene:

var orientationMatrix = stage.viewerControls.getOrientation();
stage.viewerControls.orient(orientationMatrix);

Animation

The scene can be smoothly rotated, moved and zoomed via the AnimationControls class which is available as a property of the stage: Stage.animationControls.

Automatic view

For the whole stage (see Stage.autoView):

stage.loadFile("rcsb://3pqr").then(function (o) {
  o.addRepresentation("cartoon");
  stage.autoView();  // focus on all representations in all components
});

For individual components (see Component.autoView):

stage.loadFile("rcsb://3pqr").then(function (o) {
  o.addRepresentation("cartoon");
  var duration = 1000;  // optional duration for animation, defaults to zero
  o.autoView(duration);  // focus on the whole structure
});

For structure components using a selection string (see StructureComponent.autoView):

stage.loadFile("rcsb://3pqr").then(function (o) {
  o.addRepresentation("cartoon");
  o.autoView("RET");  // focus on retinal
});

Principal axes

Animate structure to align with principal axes:

stage.loadFile("rcsb://3pqr").then(function (o) {
  o.addRepresentation("cartoon");
  var pa = o.structure.getPrincipalAxes();
  stage.animationControls.rotate(pa.getRotationQuaternion(), 1500);
});

Spin

Spin the whole scene around the y-axis (see Stage.setSpin):

stage.setSpin(true);

Picking

Whenever the user clicks or hovers over the viewer canvas the appropriate StageSignal is dispatched from Stage.signals. Any function added to those those signals is then called with a PickingProxy instance that provides access to what was picked.

Note that the MouseControls class (see below) provides more convenient means to bind picking events to custom actions.

Clicked

stage.signals.clicked.add(function (pickingProxy) {...});

Hovered

Basis usage:

stage.signals.hovered.add(function (pickingProxy) {...});

Example for showing a tooltip when hovering over atoms or bonds:

// create tooltip element and add to the viewer canvas
var tooltip = document.createElement("div");
Object.assign(tooltip.style, {
  display: "none",
  position: "absolute",
  zIndex: 10,
  pointerEvents: "none",
  backgroundColor: "rgba(0, 0, 0, 0.6)",
  color: "lightgrey",
  padding: "0.5em",
  fontFamily: "sans-serif"
});
stage.viewer.container.appendChild(tooltip);

// load a structure file
stage.loadFile( "rcsb://1blu", { defaultRepresentation: true } );

// listen to `hovered` signal to move tooltip around and change its text
stage.signals.hovered.add(function (pickingProxy) {
  if (pickingProxy && (pickingProxy.atom || pickingProxy.bond)){
    var atom = pickingProxy.atom || pickingProxy.closestBondAtom;
    var cp = pickingProxy.canvasPosition;
    tooltip.innerText = "ATOM: " + atom.qualifiedName();
    tooltip.style.bottom = cp.y + 3 + "px";
    tooltip.style.left = cp.x + 3 + "px";
    tooltip.style.display = "block";
  }else{
    tooltip.style.display = "none";
  }
});

Mouse

Controls

For convenience, there is a MouseControls class which is available as a property of the stage: Stage.mouseControls and can be used to bind actions (any user-defined function or predefined methods from the MouseActions class) to mouse events with keyboard modifiers.

stage.mouseControls.add("drag-left+right", NGL.MouseActions.zoomDrag);

The default controls are as follows:

Observer

For low-level control, there is a MouseObserver class which is available as a property of the stage: Stage.mouseObserver and dispatches MouseSignals originating from the viewer canvas.

stage.mouseObserver.signals.scroll.add(function (delta) {...});

Keyboard

Controls

For convenience, there is a KeyControls class which is available as a property of the stage: Stage.keyControls and can be used to bind actions (any user-defined function or predefined methods from the KeyActions class) to key events.

stage.keyControls.add("r", NGL.KeyActions.autoView);

The default controls are as follows:

Component

Each Component (wrapping a Structure, Surface, Volume or Shape object) can be moved independently from the camera using the .setPosition, .setRotation, .setScale methods.

// Load a protein
stage.loadFile("rcsb://1crn").then(function (o) {
  o.addRepresentation("cartoon");
  stage.autoView();
});

// Load the same protein and move it
stage.loadFile("rcsb://1crn").then(function (o) {
  o.setPosition([20, 0, 0]);
  o.setRotation([ 2, 0, 0 ]);
  o.setScale(0.5);
  o.addRepresentation("cartoon", {color: "orange"});
  stage.autoView();
});

In addition, a transformation matrix can be set with .setTransform which is applied before the set position, rotation and scale. Such a matrix can be supplied by external superposition tools to align two structures.

Promise.all([

  stage.loadFile("rcsb://1u19"),
  stage.loadFile("rcsb://3pqr")

]).then(function(ol) {

  ol[0].addRepresentation("cartoon", {color: "skyblue", sele: ":A"});
  ol[1].addRepresentation("cartoon", {color: "tomato"});

  var m = new NGL.Matrix4().fromArray([
    -0.674, 0.131, -0.727, -7.528,
    0.283, 0.955, -0.090, -30.266,
    0.682, -0.267, -0.681, 24.816,
    0, 0, 0, 1
  ]).transpose();

  ol[0].setTransform(m);

  stage.autoView();

});