HyperballStickBuffer
Implements:
Hyperball stick buffer. Depending on the value ExtensionFragDepth and
params.disableImpostor the constructor returns either a
CylinderGeometryBuffer or a HyperballStickImpostorBuffer
Example:
var hyperballStickBuffer = new HyperballStickBuffer( {
    position1: new Float32Array( [ 0, 0, 0 ] ),
    position2: new Float32Array( [ 2, 2, 2 ] ),
    color: new Float32Array( [ 1, 0, 0 ] ),
    color2: new Float32Array( [ 0, 1, 0 ] ),
    radius1: new Float32Array( [ 1 ] ),
    radius2: new Float32Array( [ 2 ] )
} );Constructor Summary
| Public Constructor | ||
| public | constructor(data: Object, params: BufferParameters) | |
Public Constructors
public constructor(data: Object, params: BufferParameters) source
Params:
| Name | Type | Attribute | Description | 
| data | Object | attribute object | |
| data.position1 | Float32Array | from positions | |
| data.position2 | Float32Array | to positions | |
| data.color | Float32Array | from colors | |
| data.color2 | Float32Array | to colors | |
| data.radius | Float32Array | from radii | |
| data.radius2 | Float32Array | to radii | |
| data.picking | Float32Array | picking ids | |
| params | BufferParameters | parameter object | 
 
    
  