src/viewer/viewer-constants.js
/**
* @file Viewer Constants
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @private
*/
import { Debug } from '../globals.js'
if (typeof window !== 'undefined' && window.WebGLRenderingContext) {
const wrcp = window.WebGLRenderingContext.prototype
// wrap WebGL debug function used by three.js and
// ignore calls to them when the debug flag is not set
const _getShaderParameter = wrcp.getShaderParameter
wrcp.getShaderParameter = function getShaderParameter () {
if (Debug) {
return _getShaderParameter.apply(this, arguments)
} else {
return true
}
}
const _getShaderInfoLog = wrcp.getShaderInfoLog
wrcp.getShaderInfoLog = function getShaderInfoLog () {
if (Debug) {
return _getShaderInfoLog.apply(this, arguments)
} else {
return ''
}
}
const _getProgramParameter = wrcp.getProgramParameter
wrcp.getProgramParameter = function getProgramParameter (program, pname) {
if (Debug || pname !== wrcp.LINK_STATUS) {
return _getProgramParameter.apply(this, arguments)
} else {
return true
}
}
const _getProgramInfoLog = wrcp.getProgramInfoLog
wrcp.getProgramInfoLog = function getProgramInfoLog () {
if (Debug) {
return _getProgramInfoLog.apply(this, arguments)
} else {
return ''
}
}
}
const JitterVectors = [
[
[ 0, 0 ]
],
[
[ 4, 4 ], [ -4, -4 ]
],
[
[ -2, -6 ], [ 6, -2 ], [ -6, 2 ], [ 2, 6 ]
],
[
[ 1, -3 ], [ -1, 3 ], [ 5, 1 ], [ -3, -5 ],
[ -5, 5 ], [ -7, -1 ], [ 3, 7 ], [ 7, -7 ]
],
[
[ 1, 1 ], [ -1, -3 ], [ -3, 2 ], [ 4, -1 ],
[ -5, -2 ], [ 2, 5 ], [ 5, 3 ], [ 3, -5 ],
[ -2, 6 ], [ 0, -7 ], [ -4, -6 ], [ -6, 4 ],
[ -8, 0 ], [ 7, -4 ], [ 6, 7 ], [ -7, -8 ]
],
[
[ -4, -7 ], [ -7, -5 ], [ -3, -5 ], [ -5, -4 ],
[ -1, -4 ], [ -2, -2 ], [ -6, -1 ], [ -4, 0 ],
[ -7, 1 ], [ -1, 2 ], [ -6, 3 ], [ -3, 3 ],
[ -7, 6 ], [ -3, 6 ], [ -5, 7 ], [ -1, 7 ],
[ 5, -7 ], [ 1, -6 ], [ 6, -5 ], [ 4, -4 ],
[ 2, -3 ], [ 7, -2 ], [ 1, -1 ], [ 4, -1 ],
[ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],
[ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]
]
]
JitterVectors.forEach(offsetList => {
offsetList.forEach(offset => {
// 0.0625 = 1 / 16
offset[ 0 ] *= 0.0625
offset[ 1 ] *= 0.0625
})
})
export {
JitterVectors
}