src/buffer/wideline-buffer.js
/**
* @file Wide Line Buffer
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @private
*/
import { Vector2, Matrix4 } from '../../lib/three.es6.js'
import '../shader/WideLine.vert'
import '../shader/WideLine.frag'
import { defaults } from '../utils.js'
import MappedQuadBuffer from './mappedquad-buffer.js'
/**
* Wide Line buffer. Draws lines with a fixed width in pixels.
*
* @example
* var lineBuffer = new WideLineBuffer({
* position1: new Float32Array([ 0, 0, 0 ]),
* position2: new Float32Array([ 1, 1, 1 ]),
* color: new Float32Array([ 1, 0, 0 ]),
* color2: new Float32Array([ 0, 1, 0 ])
* });
*/
class WideLineBuffer extends MappedQuadBuffer {
/**
* @param {Object} data - attribute object
* @param {Float32Array} data.position1 - from positions
* @param {Float32Array} data.position2 - to positions
* @param {Float32Array} data.color - from colors
* @param {Float32Array} data.color2 - to colors
* @param {BufferParameters} params - parameter object
*/
constructor (data, params) {
super(data, params)
var p = params || {}
this.linewidth = defaults(p.linewidth, 2)
this.addUniforms({
'linewidth': { value: this.linewidth },
'resolution': { value: new Vector2() },
'projectionMatrixInverse': { value: new Matrix4() }
})
this.addAttributes({
'position1': { type: 'v3', value: null },
'position2': { type: 'v3', value: null },
'color2': { type: 'c', value: null }
})
this.setAttributes(data)
this.makeMapping()
}
get parameters () {
return Object.assign({
linewidth: { uniform: true }
}, super.parameters)
}
get vertexShader () { return 'WideLine.vert' }
get fragmentShader () { return 'WideLine.frag' }
}
export default WideLineBuffer