src/buffer/conegeometry-buffer.js
/**
* @file Cone Geometry Buffer
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @private
*/
import { Matrix4, Vector3, ConeBufferGeometry } from '../../lib/three.es6.js'
import { defaults } from '../utils.js'
import { calculateCenterArray } from '../math/array-utils.js'
import GeometryBuffer from './geometry-buffer.js'
const scale = new Vector3()
const eye = new Vector3()
const target = new Vector3()
const up = new Vector3(0, 1, 0)
/**
* Cone geometry buffer.
*
* @example
* var coneGeometryBuffer = new ConeGeometryBuffer({
* position1: new Float32Array([ 0, 0, 0 ]),
* position2: new Float32Array([ 1, 1, 1 ]),
* color: new Float32Array([ 1, 0, 0 ]),
* color2: new Float32Array([ 0, 1, 0 ]),
* radius: new Float32Array([ 1 ])
* });
*/
class ConeGeometryBuffer extends GeometryBuffer {
/**
* @param {Object} data - buffer data
* @param {Float32Array} data.position1 - from positions
* @param {Float32Array} data.position2 - to positions
* @param {Float32Array} data.color - colors
* @param {Float32Array} data.radius - radii
* @param {Picker} [data.picking] - picking ids
* @param {BufferParameters} [params] - parameters object
*/
constructor (data, params) {
const p = params || {}
const radialSegments = defaults(p.radialSegments, 60)
const openEnded = defaults(p.openEnded, false)
const matrix = new Matrix4().makeRotationX(-Math.PI / 2)
const geo = new ConeBufferGeometry(
1, // radius
1, // height
radialSegments, // radialSegments
1, // heightSegments
openEnded // openEnded
)
geo.applyMatrix(matrix)
const position = new Float32Array(data.position1.length)
super({
position: position,
color: data.color,
picking: data.picking
}, p, geo)
this._position = position
this.setAttributes(data, true)
}
applyPositionTransform (matrix, i, i3) {
eye.fromArray(this._position1, i3)
target.fromArray(this._position2, i3)
matrix.lookAt(eye, target, up)
const r = this._radius[ i ]
scale.set(r, r, eye.distanceTo(target))
matrix.scale(scale)
}
setAttributes (data, initNormals) {
if (data.position1 && data.position2) {
calculateCenterArray(data.position1, data.position2, this._position)
this._position1 = data.position1
this._position2 = data.position2
data.position = this._position
}
if (data.radius) this._radius = data.radius
super.setAttributes(data, initNormals)
}
get updateNormals () { return true }
}
export default ConeGeometryBuffer