src/buffer/cone-buffer.js
/**
* @file Cone Buffer
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @private
*/
import { BufferRegistry } from '../globals.js'
import ConeGeometryBuffer from './conegeometry-buffer.js'
/**
* Cone buffer. Returns a {@link ConeGeometryBuffer}
* @implements {Buffer}
*
* @example
* var coneBuffer = new ConeBuffer({
* position1: new Float32Array([ 0, 0, 0 ]),
* position2: new Float32Array([ 1, 1, 1 ]),
* color: new Float32Array([ 1, 0, 0 ]),
* color2: new Float32Array([ 0, 1, 0 ]),
* radius: new Float32Array([ 1 ])
* });
*/
class ConeBuffer {
/**
* @param {Object} data - buffer data
* @param {Float32Array} data.position1 - from positions
* @param {Float32Array} data.position2 - to positions
* @param {Float32Array} data.color - colors
* @param {Float32Array} data.radius - radii
* @param {Picker} [data.picking] - picking ids
* @param {BufferParameters} [params] - parameters object
*/
constructor (data, params) {
return new ConeGeometryBuffer(data, params)
}
}
BufferRegistry.add('cone', ConeBuffer)
export default ConeBuffer