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import SphereImpostorBuffer from 'ngl/src/buffer/sphereimpostor-buffer.js'
public class | source

SphereImpostorBuffer

Extends:

BufferMappedBufferMappedQuadBuffer → SphereImpostorBuffer

Sphere impostor buffer.

Example:

var sphereImpostorBuffer = new SphereImpostorBuffer({
  position: new Float32Array([ 0, 0, 0 ]),
  color: new Float32Array([ 1, 0, 0 ]),
  radius: new Float32Array([ 1 ])
});

Constructor Summary

Public Constructor
public

Member Summary

Public Members
public get
public get
public get

Inherited Summary

From class Buffer
public get
public get
public get abstract
public get
public set
public get
public get
public get
public get
public get abstract
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Free buffer resources

public
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Sets buffer attributes

public
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Set buffer parameters

public
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Set buffer visibility

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From class MappedBuffer
public get
public get
public get abstract
public get abstract
public get abstract
public get abstract
public get abstract
public get abstract
public
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From class MappedQuadBuffer
public get
public get
public get
public get
public get
public get

Public Constructors

public constructor(data: Object, params: BufferParameters) source

Override:

MappedBuffer#constructor

Params:

NameTypeAttributeDescription
data Object

attribute object

data.position Float32Array

positions

data.color Float32Array

colors

data.radius Float32Array

radii

data.picking Picker
  • optional

picking ids

params BufferParameters

parameter object

Public Members

public get fragmentShader source

Override:

Buffer#fragmentShader

public get isImpostor source

public get vertexShader source

Override:

Buffer#vertexShader