MappedBuffer
Extends:
Buffer → MappedBuffer
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Indirect Subclass:
Mapped buffer. Sends mapping attribute to the GPU and repeats data in others attributes. Used to render imposters.
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Method Summary
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Inherited Summary
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Free buffer resources |
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getMesh() |
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setAttributes(data: Object) Sets buffer attributes |
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setParameters(params: BufferParameters): undefined Set buffer parameters |
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setVisibility(value: Boolean): undefined Set buffer visibility |
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_getMesh() |