import HyperballStickImpostorBuffer from 'ngl/src/buffer/hyperballstickimpostor-buffer.js'
HyperballStickImpostorBuffer
Extends:
Hyperball stick impostor buffer.
Example:
var hyperballStickImpostorBuffer = new HyperballStickImpostorBuffer( {
position1: new Float32Array( [ 0, 0, 0 ] ),
position2: new Float32Array( [ 2, 2, 2 ] ),
color: new Float32Array( [ 1, 0, 0 ] ),
color2: new Float32Array( [ 0, 1, 0 ] ),
radius1: new Float32Array( [ 1 ] ),
radius2: new Float32Array( [ 2 ] )
} );
Constructor Summary
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constructor(data: Object, params: BufferParameters) |
Member Summary
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Inherited Summary
From class Buffer | ||
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Free buffer resources |
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getMesh() |
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setAttributes(data: Object) Sets buffer attributes |
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setParameters(params: BufferParameters): undefined Set buffer parameters |
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setVisibility(value: Boolean): undefined Set buffer visibility |
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_getMesh() |
From class MappedBuffer | ||
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From class MappedBoxBuffer | ||
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Public Constructors
public constructor(data: Object, params: BufferParameters) source
Override:
MappedBuffer#constructorParams:
Name | Type | Attribute | Description |
data | Object | attribute object |
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data.position1 | Float32Array | from positions |
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data.position2 | Float32Array | to positions |
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data.color | Float32Array | from colors |
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data.color2 | Float32Array | to colors |
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data.radius1 | Float32Array | from radii |
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data.radius2 | Float32Array | to radii |
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data.picking | Picker | picking ids |
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params | BufferParameters | parameter object |