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import HyperballStickImpostorBuffer from 'ngl/src/buffer/hyperballstickimpostor-buffer.js'
public class | source

HyperballStickImpostorBuffer

Extends:

BufferMappedBufferMappedBoxBuffer → HyperballStickImpostorBuffer

Hyperball stick impostor buffer.

Example:

var hyperballStickImpostorBuffer = new HyperballStickImpostorBuffer( {
    position1: new Float32Array( [ 0, 0, 0 ] ),
    position2: new Float32Array( [ 2, 2, 2 ] ),
    color: new Float32Array( [ 1, 0, 0 ] ),
    color2: new Float32Array( [ 0, 1, 0 ] ),
    radius1: new Float32Array( [ 1 ] ),
    radius2: new Float32Array( [ 2 ] )
} );

Constructor Summary

Public Constructor
public

Member Summary

Public Members
public get
public get
public get
public get

Inherited Summary

From class Buffer
public get
public get
public get abstract
public get
public set
public get
public get
public get
public get
public get abstract
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Free buffer resources

public
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Sets buffer attributes

public
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Set buffer parameters

public
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Set buffer visibility

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From class MappedBuffer
public get
public get
public get abstract
public get abstract
public get abstract
public get abstract
public get abstract
public get abstract
public
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From class MappedBoxBuffer
public get
public get
public get
public get
public get
public get

Public Constructors

public constructor(data: Object, params: BufferParameters) source

Override:

MappedBuffer#constructor

Params:

NameTypeAttributeDescription
data Object

attribute object

data.position1 Float32Array

from positions

data.position2 Float32Array

to positions

data.color Float32Array

from colors

data.color2 Float32Array

to colors

data.radius1 Float32Array

from radii

data.radius2 Float32Array

to radii

data.picking Picker

picking ids

params BufferParameters

parameter object

Public Members

public get fragmentShader source

Override:

Buffer#fragmentShader

public get isImpostor source

public get parameters source

Override:

Buffer#parameters

public get vertexShader source

Override:

Buffer#vertexShader