HyperballStickBuffer
Implements:
Hyperball stick buffer. Depending on the value ExtensionFragDepth and
params.disableImpostor the constructor returns either a
CylinderGeometryBuffer or a HyperballStickImpostorBuffer
Example:
var hyperballStickBuffer = new HyperballStickBuffer( {
position1: new Float32Array( [ 0, 0, 0 ] ),
position2: new Float32Array( [ 2, 2, 2 ] ),
color: new Float32Array( [ 1, 0, 0 ] ),
color2: new Float32Array( [ 0, 1, 0 ] ),
radius1: new Float32Array( [ 1 ] ),
radius2: new Float32Array( [ 2 ] )
} );
Constructor Summary
| Public Constructor | ||
| public |
constructor(data: Object, params: BufferParameters) |
|
Public Constructors
public constructor(data: Object, params: BufferParameters) source
Params:
| Name | Type | Attribute | Description |
| data | Object | attribute object |
|
| data.position1 | Float32Array | from positions |
|
| data.position2 | Float32Array | to positions |
|
| data.color | Float32Array | from colors |
|
| data.color2 | Float32Array | to colors |
|
| data.radius | Float32Array | from radii |
|
| data.radius2 | Float32Array | to radii |
|
| data.picking | Float32Array | picking ids |
|
| params | BufferParameters | parameter object |
