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import ConeGeometryBuffer from 'ngl/src/buffer/conegeometry-buffer.js'
public class | source

ConeGeometryBuffer

Extends:

BufferMeshBufferGeometryBuffer → ConeGeometryBuffer

Cone geometry buffer.

Example:

var coneGeometryBuffer = new ConeGeometryBuffer({
  position1: new Float32Array([ 0, 0, 0 ]),
  position2: new Float32Array([ 1, 1, 1 ]),
  color: new Float32Array([ 1, 0, 0 ]),
  color2: new Float32Array([ 0, 1, 0 ]),
  radius: new Float32Array([ 1 ])
});

Constructor Summary

Public Constructor
public

Member Summary

Public Members
public get
Private Members
private
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Method Summary

Public Methods
public
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Inherited Summary

From class Buffer
public get
public get
public get abstract
public get
public set
public get
public get
public get
public get
public get abstract
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Free buffer resources

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Sets buffer attributes

public
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Set buffer parameters

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Set buffer visibility

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From class MeshBuffer
public get
public get
From class GeometryBuffer
public get
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Public Constructors

public constructor(data: Object, params: BufferParameters) source

Override:

GeometryBuffer#constructor

Params:

NameTypeAttributeDescription
data Object

buffer data

data.position1 Float32Array

from positions

data.position2 Float32Array

to positions

data.color Float32Array

colors

data.radius Float32Array

radii

data.picking Picker
  • optional

picking ids

params BufferParameters
  • optional

parameters object

Public Members

public get updateNormals source

Override:

GeometryBuffer#updateNormals

Private Members

private _position source

private _position1 source

private _position2 source

private _radius source

Public Methods

public applyPositionTransform() source

Override:

GeometryBuffer#applyPositionTransform

public setAttributes() source

Sets buffer attributes

Override:

GeometryBuffer#setAttributes